Contact: esther.nho@gmail.com
EXPERIENCE
Crop Circle Games
Senior VFX Artist
New Orleans, LA (Remote) | MAR 2023 - CURRENT
Stray Bombay
Senior VFX Artist
Seattle, WA (Remote) | OCT 2021 - NOV 2022
The Anacrusis
Created weapon VFX using Unreal 4’s Cascade and Niagara particle system editor
Implemented VFX in blueprints used for weapons and environments
Created post process materials for status effects and perks and implemented them using Unreal’s widget blueprints
Creating materials, meshes, and textures for use in effects
Optimizing existing effects
Deck Nine Games
Senior VFX/VFX Artist
Broomfield, CO | JAN 2018 - SEP 2021
Life is Strange: True Colors
Created ambient and cinematic VFX using Unreal 4's Cascade editor and blueprints
Material creation
Created scripts to help automate specific tasks
Implemented VFX in scenes and keying cinematic effects
Created rigid body simulations using Maya
Environment Artist
Broomfield, CO | SEPT 2016 - DEC 2017
Life is Strange: Before The Storm
Was originally hired as an environment artist and quickly took up other responsibilities.
Created props and models and used them to set dress scenes
Lighting scenes
Created scripts in C# for use with Unity to help automate tedious tasks
Created VFX particle systems in Unity for Episode 2, 3, and the DLC
Dreamkind
3D Environment Artist Intern
Englewood, NJ | JUN 2014 - AUG 2014
Monster Guard: Prepare For Emergencies
Modeled and textured over 100 different props and environment models.
Created concept art for episodes 7-15
Worked with the American Red Cross to achieve the desired look and feel of the game.
EDUCATION
Savannah College of Art and Design
Bachelor of Arts Degree, Interactive Design and Game Development
Savannah, GA | 2012 - 2015
Digipen institute of Technology
Bachelors of Arts (B.F.A.), Digital Art and Animation
Redmond, WA | 2010 - 2012
Skills AND SOFTWARE PROFICIENCY
Unreal 4, Unity, Autodesk Maya, Substance Designer, Substance Painter, Adobe Photoshop, Basic
scripting in Python, Unreal Blueprints, Unreal Materials, Unreal’s Cascade, Unreal’s Niagara System