I had the chance to work on the DLCs for Teenage Mutant Ninja Turtles - Splintered Fate at Super Evil Megacorp. The work involved creating and implementing VFX for the title DLC characters, Casey Jones, Metalhead, and a mini boss, Gigi. Particle systems were created using in-house tools and implemented using the studio’s proprietary scripting language.

This reel consists of the VFX work done for The Anacrusis at Stray Bombay. The VFX work involved utilizing many of Unreal 4’s features including Cascade particle systems, Niagara particle systems, materials, blueprints and UI widgets, as well as creating any meshes and textures needed for the effects.

This reel has a variety of VFX work done for Life is Strange True Colors at Deck Nine Games. The VFX work involved utilizing many of Unreal 4’s features including Cascade particle systems, materials, and blueprints; as well as creating any meshes, textures, morph targets, and rigid body simulations needed for the effects.

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