ESTHER NHO

3D ENVIRONMENT ARTIST

esther.nho@gmail.com

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The Escape


Revolving Camera
Surreal Window

Revolving Camera

To replicate the 'lazy susan' movement of the house, the structure was split up into three parts and sectioned off so each room could have its own 'piece'. The camera was parented to an actor that would rotate to the next room when the player clicked on the doorway leading to it. Each room had an overlap box that would trigger any room events that happened during the room change. For example, whenever the camera would move into the kitchen, the hanging lights would swing to give it the feeling that the whole house was rotating.

Surreal Window

The game takes place in a surreal setting, almost like an M.C. Escher drawing. Some are to realize that the placement of the window doesn't make sense at all. An actor was created to help show the sky behind the window. The blueprint consisted of a small chunk of the wall and a dome with panning sky material to give it some depth and for the final scene when the imp flies out the window. This actor was one of the things that was triggered when the camera enters the kitchen. When the camera returns to the living room, the blueprint is deactivated.