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Battery Jam was a game developed over 20 weeks for a game design college course. I was one of the 4 corse team members on the project. My time was largely spent scripting gameplay elements using the Blueprinting system in Unreal 4. I contributed some art assets to the Jungle level we have such as the flamethrower and the logs floating down the river.

Battery Jam was one of the finalists for the E3 College Gaming Competition, Winner of the Autodesk CG Student Awards for Game of The Year, and selected as The Best of Show for Entelechy 2015.

Battery Jam Site: